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Lead Design |
Erik Bethke |
Marc Hertogh |
Lead Programmer / Game Designer |
Senior Designer |
Chris Taylor* |
Michael Donovan Mandap |
Senior Technical Lead / 3D and Effects Programmer |
Art Director |
Scott Bieser |
Tung Mei "Rita" Liu |
User Interface / Networking Programmer |
Lead Artist |
Adam Rote |
Otmar Schlunk |
Programmer / Game Designer |
AI Programming |
Zachary Drummond |
Stephen Roney |
User Interface Programmer |
Scripting Engine |
Dave Boulanger |
Gary Graeper |
Producer / Product Manager |
Special Effects
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Sean Dumas |
William C. Fisher |
President / Game Designer |
Mission Scripter |
Lance Watanbe |
Tom Hughes |
Consultant / Game Designer |
Senior Artist
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David Potter |
Dave Steffen |
Network Programmer |
Writing |
Scott Bennie |
Nancy Berman |
Star Trek Consultant / Writer |
Audio Direction |
Charles Deenen |
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Music Composition |
Ron Jones |
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Sound Effects |
Caron Weidner |
Philo Northrup |
Producer |
Artist |
Michael Blumenthol |
Mark Giambruno |
Art Director |
Artist |
Tim Kuder |
Liz Stuart |
Producer |
Artist |
Marc Bergo |
Richard Fong |
Lead artist |
Artist |
Kelly Wine |
Leila Noorani |
modeling, mapping, design |
Artist |
Mike McCarthy |
Johannes Huber |
modeling, mapping |
Artist |
"3" |
Cody Chancellor |
mapping, design |
3D Ship Models |
Perry Scalf |
Luis Castro |
mapping |
3D Ship Models |
Regalado Christopher |
Johnny Harrup |
design |
3D Ship Models |
Salazar Manuel |
Eric Ronay |
modeling, mapping |
3D Ship Models |
Arlene Somers |
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Producer |
Erik Bethke |
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Executive Producer |
Trish Wright |
Juliet Dutton |
Manager, Interactive Product Development |
Division Director
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Brian Christian |
Harry Lang |
Supervisor, Interactive Product Development |
CEO |
Brian Fargo |
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Stephen V. Cole, PE |
Star Fleet Battles Game Design |
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Steven P. Petrick |
Star Fleet Battles Executive Developer |
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* I also designed this series of html documents. Just thought I would take a minute and hide some stuff here, in case anyone ever finds this.
Hmmm. What shall I do with this space? I know: a rant. Okay, I'm going to rant now: Did you every notice that RTS games are neither Real-Time nor Strategic. I mean they're fun games (I like WC2, SC and TA myself), but they aren't Real-Time (like you can build a tank in just a few seconds) or Strategic (they are Tactical games, right?). That bugs me. I don't know exactly why, but it bugs me. I would much prefer with they were called something else. Maybe: Continious Time Tactical (CTT games) -- That has the additional benefit of using two of my initials. It would be better if it were just Continious time/Tactical. Maybe: High-Speed Tactical. Revised Timeline Tactical. I guess they should be called Tactical games, somehow. Anyways, end of rant. Thanks for reading.