Back to Main Menu

Interplay Productions

Quicksilver Software, Inc.

Lead Design

Erik Bethke

Marc Hertogh

Lead Programmer / Game Designer

Senior Designer

Chris Taylor*

Michael Donovan Mandap

Senior Technical Lead / 3D and Effects Programmer

Art Director

Scott Bieser

Tung Mei "Rita" Liu

User Interface / Networking Programmer

Lead Artist

Adam Rote

Otmar Schlunk

Programmer / Game Designer

AI Programming

Zachary Drummond

Stephen Roney

User Interface Programmer

Scripting Engine

Dave Boulanger

Gary Graeper

Producer / Product Manager

Special Effects

Sean Dumas

William C. Fisher

President / Game Designer

Mission Scripter

Lance Watanbe

Tom Hughes

Consultant / Game Designer

Senior Artist

David Potter

Dave Steffen

Network Programmer

Writing

Scott Bennie

Nancy Berman

Star Trek Consultant / Writer

Audio Direction

Charles Deenen

Music Composition

Ron Jones

Mondo Media

Sound Effects

Caron Weidner

Philo Northrup

Producer

Artist

Michael Blumenthol

Mark Giambruno

Art Director

Artist

Tim Kuder

Liz Stuart

Producer

Artist

Marc Bergo

Richard Fong

Lead artist

Artist

Kelly Wine

Leila Noorani

modeling, mapping, design

Artist

Mike McCarthy

Johannes Huber

modeling, mapping

Artist

"3"

Cody Chancellor

mapping, design

3D Ship Models

Perry Scalf

Luis Castro

mapping

3D Ship Models

Regalado Christopher

Johnny Harrup

design

3D Ship Models

Salazar Manuel

Eric Ronay

modeling, mapping

3D Ship Models

Arlene Somers

Producer

Erik Bethke

Paramount Pictures

Executive Producer

Trish Wright

Juliet Dutton

Manager, Interactive Product Development

Division Director

Brian Christian

Harry Lang

Supervisor, Interactive Product Development

CEO

Brian Fargo

ADB, Inc.

Stephen V. Cole, PE

Star Fleet Battles Game Design

Steven P. Petrick

Star Fleet Battles Executive Developer

Copyright 1999 Interplay Productions

* I also designed this series of html documents. Just thought I would take a minute and hide some stuff here, in case anyone ever finds this.

Hmmm. What shall I do with this space? I know: a rant. Okay, I'm going to rant now: Did you every notice that RTS games are neither Real-Time nor Strategic. I mean they're fun games (I like WC2, SC and TA myself), but they aren't Real-Time (like you can build a tank in just a few seconds) or Strategic (they are Tactical games, right?). That bugs me. I don't know exactly why, but it bugs me. I would much prefer with they were called something else. Maybe: Continious Time Tactical (CTT games) -- That has the additional benefit of using two of my initials. It would be better if it were just Continious time/Tactical. Maybe: High-Speed Tactical. Revised Timeline Tactical. I guess they should be called Tactical games, somehow. Anyways, end of rant. Thanks for reading.